﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace SkillSystem
{
    /// <summary>
    /// 技能发射器接口
    /// </summary>
   public interface ISkillTransmitter
    {
        SkillItem CurSkillItem { get; }

        Dictionary<SkillProcesserType, ISkillItemProcesser> SkillProcessers { get; }

        /// <summary>
        /// 切换技能
        /// </summary>
        /// <param name="data"></param>
        void SwitchSkill(SkillData data);

        /// <summary>
        /// 开始发射技能
        /// </summary>
        void StartTransmit();

        /// <summary>
        /// 结束发射
        /// </summary>
        void StopTransmit();
    }
}
